> For the complete documentation index, see [llms.txt](https://karn-1.gitbook.io/j.o.s.h-joint-operation-secret-heroes/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://karn-1.gitbook.io/j.o.s.h-joint-operation-secret-heroes/nft-system/introduction.md).

# Introduction

We will have a large range of **cosmetic NFTs** available. These NFTs can't be lost in-game, and they can only be traded on third-party marketplaces. Exclusive skins, camouflages, vehicle and weapon decorations, as well as badges and other accessories.&#x20;

There will be a variety of cosmetic NFTs available that will have no effect on gameplay:

* Representative badges
* In-game Easter Eggs
* Trophy: Top 3 players at the top of monthly leaderboards will be awarded a collectible NFT each

Regardless, **NFT game-assets** will be a big aspect of the J.O.S.H experience; they will have to be bought in the marketplace. There will be a variety of NFTs that have a direct impact on gameplay:

* Weapons and their crafting
* Weapon, player and vehicle skins
* Armours
* Vehicles like cars, planes and helicopters
* Many more..

Players can purchase and choose which assets they wish to play with before a match through Customizer, Operators, and Loadout. The player's spawn zone serves as a channel via which assets can be fitted safely without being looted by other players.&#x20;

**NOTE:** All of a player's equipped assets will be left on the ground if he/she dies in-game. Other players have the ability to loot those assets.
